These are some of the most helpful resources I know of: David Briggs’ lecture on Traditional and Modern Colour Theory: https://www.youtube.com/watch?v=4enFjTGVTnc James Gurney’s book “Color & Light” http://www.amazon.com/Color-Light-Guide-Realist-Painter/dp/0740797719 And several posts on his blog: http://gurneyjourney.blogspot.com.es/2010/02/color-wheel-part-1.html http://gurneyjourney.blogspot.com.es/2008/01/color-wheel-masking-part-1.html “Alla Prima” by Richard Schmid: http://www.richardschmid.com/Alla-Prima-II-By-Richard-Schmid-p/skuap.htm
There is a straightforward strategy that allows you to fit your subject on the page without running out of space. I start every single observational drawing this way: Decide what you want to draw and find your frame or cropping by holding up your fingers or an actual viewfinder. Begin your drawing with four placement marks: top, […]
Follow these steps: Read up on focal length to understand camera lenses. Play with Sketchup and the Camera > Field of View setting. Draw simple forms (cube, sphere, cylinder) with different focal lengths / amounts of distortion, from imagination or with reference in Sketchup. Find photographs with interesting foreshortening and draw the objects as simple geometric forms […]
I received an email from a student today. In it, he asked this: What is your opinion about making 99.99% accurate manual art, when photography can do the same job, within a blink of the eye? Of course, artisanal way of doing is stunning, but I consider that we, artists, should keep a certain distance from hyperrealism, for the […]
Here is a selection of potent art-related reading: Color and Light: A Guide for the Realist Painter by James Gurney Imaginative Realism: How to Paint What Doesn’t Exist by James Gurney How to Render: the fundamentals of light, shadow and reflectivity by Scott Robertson How to Draw: drawing and sketching objects and environments from your imagination by Scott Robertson […]
This tutorial starts with casting a shadow from a stick onto the ground and then shows how to cast a shadow of a plane onto another plane.
Here is a demo for recreating a “Blockhead” design in SketchUp, and then lighting it in Photoshop with “Halfway-to-Black” Lighting.
Here is a video walking you through the creation of an Ambient Occlusion study. The original artwork on the left is by the fantastic J.B. Monge.
Here are a few paintovers for the “Skinhead” project.
“Drawing through” means drawing through the form. When you draw through, you are thinking about the 3D volume of the object you are drawing. When you forget to keep the form in mind, drawing mistakes are very likely, and drawings tend to look flat. Make sure you use line weight to show depth! Thick lines appear to […]