These are some of the most helpful resources I know of: David Briggs’ lecture on Traditional and Modern Colour Theory: https://www.youtube.com/watch?v=4enFjTGVTnc James Gurney’s book “Color & Light” http://www.amazon.com/Color-Light-Guide-Realist-Painter/dp/0740797719 And several posts on his blog: http://gurneyjourney.blogspot.com.es/2010/02/color-wheel-part-1.html http://gurneyjourney.blogspot.com.es/2008/01/color-wheel-masking-part-1.html “Alla Prima” by Richard Schmid: http://www.richardschmid.com/Alla-Prima-II-By-Richard-Schmid-p/skuap.htm
Category: 1. Concepts
On Photorealism / Hyperrealism
I received an email from a student today. In it, he asked this: What is your opinion about making 99.99% accurate manual art, when photography can do the same job, within a blink of the eye? Of course, artisanal way of doing is stunning, but I consider that we, artists, should keep a certain distance from hyperrealism, for the […]
Which Art Books should I read?
Here is a selection of potent art-related reading: Color and Light: A Guide for the Realist Painter by James Gurney Imaginative Realism: How to Paint What Doesn’t Exist by James Gurney How to Render: the fundamentals of light, shadow and reflectivity by Scott Robertson How to Draw: drawing and sketching objects and environments from your imagination by Scott Robertson […]
Reflective Materials
Specular reflection amount is the measure of how reflective a given material is. Any surface you look at, is somewhere on the spectrum between 100% reflection and 0% reflection. At 100% would be surfaces like chrome, and mirrors. At 0% something like dry plaster. The more reflective a material, the more you see the reflection of the environment and the […]
Modeling Factors
What are modeling factors? Modeling factors are the result of light and form interacting. They are the different effects we can observe, that are responsible for communicating three-dimensionality.
Shapes, Values, Edges
Anything we see can be described as a collection of shapes. Each shape has a certain brightness value. Each shape of a certain value will meet other shapes. The transitions between shapes are called edges.